Updates and bugfixes
- GTARage filter: animals YFT files import/export support with build-in rag-doll collision.
- GTARage filter: .YDR file export does not require a .mesh object to be in a child of a dummy to export "geometry only" file. The exporter will pick up a geometry object from scene matching the exported file name if no dummy + .mesh found. This simplifies mass files export.
- Bug fix: rotation of compound object caused incorrect rotation of geometry on other states.
- Bug fix: refined path/name for autosave scenarios on scene that was never saved yet.
- Bug fix: screen resolution with 16K and above are limited to 16K only to create rendering device properly.
- Bug fix: colorized bone weight draw: respect multiple weights of the same bone.
- Bug fix: tangents computation on polygons (it was available on triangles and quads only).
- Bug fix: on-screen texture draw: support for opaque and transparent texture render (UV Mapper transparent/opaque texture issue)
- ETS2 materials - storing unsupported parameters on user-defined options. Any material parameter specified on user-defined options of material will suppress evaluated data, so you have an explicit control on what is written in a .mat file.
- ETS2 materials parameters read from user-defined options have an opt-out list to exclude some options. See Profile -> Editor -> Preferences -> Filters -> SCSPrism3D -> IgnoreUserOptionsList
- Bug fix: GTA export - embedding BC7 textures.
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