Updates and bugfixes
- Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) icon.
- UV Render tolerance changed, so very small UV triangles are rendered too
- Drag&drop assignment of component parts (geometries and splines) will transform geometry, so axes alignment is not a must now
- Several shader definitions added to GTA filter and it's materials configuration script.
- GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports.
- Fixed bug in loading corrupt meshes in .z3d loader. Meshes could miss some geometry, but will not crash ZModeler on files open command.
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Password - "7FAR" (without quotes)
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